Honestly, I had a mediocre time with this mode. The rest of it, namely killing enemies, capturing points and confirming kills by collecting medals from downed enemies… it’s all still here. Oh, that’s the other new thing added into the mix – players choose when to heal by using a syringe that’s on a short timer. For example, Torque is defensive and armed with barricades and razor wire, while the lunatic Firebreak walks around with nuclear cores to roast nearby opponents, damaging them and removing their ability to self heal. Players select from a group of available classes (here called specialists) with their own unique loadout. With those Titanfall-inspired moves gone, this mode feels much the same as in past titles – a feeling bolstered by the disturbing amount of recycled maps popping up during matchmaking. They’ve removed the wallrunning and aerial jumping from recent Black Ops titles, which is kind of a shame but their implementation always felt tacked-on and lacked fluidity anyway, so it’s not as huge a loss as it could have been. Then, of course, there’s the mode which shot Call of Duty into the big leagues - the now-classic multiplayer. Not my thing, admittedly, but it’s a decent showing for fans of zombie slaughter, even if it is a little too one-note to maintain my interest. There are already several maps available at launch, and it’s possible to opt for a ‘rush’ mode without the slower escalation of the main version, so… yeah, it’s okay. It doesn’t have the hooks to keep me coming back for more, but it works as intended and provides a ton of slaughter in a short amount of time. Honestly, this mode’s alright in small doses. There are also larger enemies that take much more damage before dying, and special enemies (zombie tigers!) to spice things up alongside a bunch of map-specific traps and such. The normal zombies shuffle around trying to kill players, but are only a threat when grouped up in huge numbers. There’s a standalone story behind this mode but it’s fairly throwaway and filled with cheesy, overwrought dialogue, so we’ll ignore that and talk about the enemies instead - they’re zombies.
This simple loop continues until the horde finally overcomes the warm, fleshy humans. Killing enemies nets points that can be used to open up new areas in each map, or to purchase guns and assorted powerups from vendors.
The second of the three game types, the ever-popular Zombies mode, has up to four players slaughtering the undead in a bid to survive for as long as possible. The vehicles are fine, the loot is plentiful, and it’s a slightly better Battle Royale experience than most. Given CoD‘s legacy as a shooter, the gunplay feels more satisfying than PUBG or Fortnite - it’s punchier and more intense, and there are no loathsome building mechanics stinking the place up. I find the downtime associated with Battle Royale matches soulcrushingly boring, but I will say that Blackout’s probably the best of the lot. It’s fair to say that I’m not keen on this genre as a whole given that I’d much rather get stuck into firefights. Stopping players from camping for the next ten hours is a circle of death that closes in on everyone periodically, so most players will at least move when forced to. That said, downed players on a team can be revived if not finished off, and dead players can choose to spectate.
Everyone has a single life with no respawns, so death means getting shunted back to the lobby. The core premise is that up to a hundred players head into each game either solo or grouped up, launch themselves out of a helicopter and parachute into a huge map littered with supplies and buildings to hide in. There are three main multiplayer choices – the classic Call of Duty multiplayer including modes like Team Deathmatch or Kill Confirmed, the long running Zombies mode where players have to survive an undead onslaught for as long as they can, and the new Blackout mode - it’s Call of Duty‘s take on the inexplicably popular Battle Royale genre.
#Cod black ops 4 multiplayer how to
We’re not just learning how to use a flamethrower – we’re teaching ourselves to roast those motherfuckers into a three course meal or whatever garbage he spews instead, yo!
#Cod black ops 4 multiplayer series
So, In a much-publicized move, the Black Ops 4 team has decided to test this theory by removing the campaign and replacing it with a training mode in which series regular (and world’s most obnoxious man) Frank Woods acts like a complete imbecile as players come to grips with the controls – a task which would be significantly less aggravating without Woods screaming puerile bullshit serving as the introductory tutorial. WTF I’ve no idea what they were aiming for with Frank Woods’ dialogue.įor a while now, it’s been an unproven assumption that online first-person shooters live and die by their multiplayer options, and that no one comes to them for the singleplayer narrative.